Extension hooks
At various points during Comfy execution, the application calls
#invokeExtensionsAsync or #invokeExtensions with the name of a hook.
These invoke, on all registered extensions, the appropriately named method (if present), such as setup
in the example above.
Comfy provides a variety of hooks for custom extension code to use to modify client behavior.
These hooks are called during creation and modification of the Comfy client side elements.
Events during workflow execution are handled by
the apiUpdateHandlers
A few of the most significant hooks are described below.
As Comfy is being actively developed, from time to time additional hooks are added, so
search for #invokeExtensions in app.js to find all available hooks.
See also the sequence in which hooks are invoked.
Commonly used hooks
Start with beforeRegisterNodeDef, which is used by the majority of extensions, and is often the only one needed.
beforeRegisterNodeDef()
Called once for each node type (the list of nodes available in the AddNode menu), and is used to
modify the behaviour of the node.
async beforeRegisterNodeDef(nodeType, nodeData, app)
The object passed in the nodeType parameter essentially serves as a template
for all nodes that will be created of this type, so modifications made to nodeType.prototype will apply
to all nodes of this type. nodeData is an encapsulation of aspects of the node defined in the Python code,
such as its category, inputs, and outputs. app is a reference to the main Comfy app object (which you
have already imported anyway!)
This method is called, on each registered extension, for every node type, not just the ones added by that extension.
The usual idiom is to check nodeType.ComfyClass, which holds the Python class name corresponding to this node,
to see if you need to modify the node. Often this means modifying the custom nodes that you have added,
although you may sometimes need to modify the behavior of other nodes (or other custom nodes
might modify yours!), in which case care should be taken to ensure interoperability.
Since other extensions may also modify nodes, aim to write code that makes as few assumptions as possible.
And play nicely - isolate your changes wherever possible.
A very common idiom in beforeRegisterNodeDef is to ‘hijack’ an existing method:
async beforeRegisterNodeDef(nodeType, nodeData, app) {
if (nodeType.comfyClass=="MyNodeClass") {
const onConnectionsChange = nodeType.prototype.onConnectionsChange;
nodeType.prototype.onConnectionsChange = function (side,slot,connect,link_info,output) {
const r = onConnectionsChange?.apply(this, arguments);
console.log("Someone changed my connection!");
return r;
}
}
}
In this idiom the existing prototype method is stored, and then replaced. The replacement calls the
original method (the ?.apply ensures that if there wasn’t one this is still safe) and then
performs additional operations. Depending on your code logic, you may need to place the apply elsewhere in your replacement code,
or even make calling it conditional.
When hijacking a method in this way, you will want to look at the core comfy code (breakpoints are your friend) to check
and conform with the method signature.
nodeCreated()
Called when a specific instance of a node gets created
(right at the end of the ComfyNode() function on nodeType which serves as a constructor).
In this hook you can make modifications to individual instances of your node.
Changes that apply to all instances are better added to the prototype in beforeRegisterNodeDef as described above.
init()
Called when the Comfy webpage is loaded (or reloaded). The call is made after the graph object has been created, but before any
nodes are registered or created. It can be used to modify core Comfy behavior by hijacking methods of the app, or of the
graph (a LiteGraph object). This is discussed further in Comfy Objects.
With great power comes great responsibility. Hijacking core behavior makes it more likely your nodes
will be incompatible with other custom nodes, or future Comfy updates
setup()
Called at the end of the startup process. A good place to add event listeners (either for Comfy events, or DOM events),
or adding to the global menus, both of which are discussed elsewhere.
To do something when a workflow has loaded, use afterConfigureGraph, not setup
Call sequences
These sequences were obtained by insert logging code into the Comfy app.js file. You may find similar code helpful
in understanding the execution flow.
/* approx line 220 at time of writing: */
#invokeExtensions(method, ...args) {
console.log(`invokeExtensions ${method}`) // this line added
// ...
}
/* approx line 250 at time of writing: */
async #invokeExtensionsAsync(method, ...args) {
console.log(`invokeExtensionsAsync ${method}`) // this line added
// ...
}
Web page load
invokeExtensionsAsync init
invokeExtensionsAsync addCustomNodeDefs
invokeExtensionsAsync getCustomWidgets
invokeExtensionsAsync beforeRegisterNodeDef [repeated multiple times]
invokeExtensionsAsync registerCustomNodes
invokeExtensionsAsync beforeConfigureGraph
invokeExtensionsAsync nodeCreated
invokeExtensions loadedGraphNode
invokeExtensionsAsync afterConfigureGraph
invokeExtensionsAsync setup
Loading workflow
invokeExtensionsAsync beforeConfigureGraph
invokeExtensionsAsync beforeRegisterNodeDef [zero, one, or multiple times]
invokeExtensionsAsync nodeCreated [repeated multiple times]
invokeExtensions loadedGraphNode [repeated multiple times]
invokeExtensionsAsync afterConfigureGraph
Adding new node
invokeExtensionsAsync nodeCreated